Welcome to the Illusion Asylum. Well, version two, I guess. Mostly just checking out Google Sites for now, and for YouTube stuff. Maybe more.
Welcome to the Illusion Asylum. Well, version two, I guess. Mostly just checking out Google Sites for now, and for YouTube stuff. Maybe more.
It's time to face off with Dark Kyle! We head through the rest of the catacombs. Slowly and painfully. But we were able to redeem Kyle and finish this up.
There is a way to still get that music sheet. It just requires you to run a lot. In a new world. Well, we've done that and finished the rest of them, as well.
The final level. We head in to the Catacombs and it is really painful. And slow. Hopefully, we will finish up next time.
We head out to get a bit of questing done. We finally unlocked the tower in the Kindlewastes so we can get some of that stuff done.
We head deeper into the temple where we get to fight a whole bunch of Sith statues. Not to mention some cats or something that are really painful. We finally caught up to Kyle, though he went even deeper in. The final showdown is coming.
As always, everyone wants us to do everything while they just hang around. And I have realized that it's probably best if we shift over to doing more sneaking than normal.
We make our way through the swamp and find both Kyle's shuttle and a temple. Inside, we have our hardest fight by far with Dark Mara. We did eventually succeed and now we head deeper into the temple.
We head down into the mine to see if we can find some diamonds. We do, but only 14, and it took six iron pickaxes for that to happen. I was hoping for more.
We make our way through the pirate base to get back the holocron. It was fairly straightforward, so we didn't have too many problems.
We got some progress done on the projects at the Theater. We were also able to take over a source of water.
We head into the pirate base to track down the holocron. It went better than the past several levels, so that's good.
We make our way through the next level, trying to defend the ship from pirates. It goes about like you expect.
We help rescue Uma by creating a distraction. It was a very unique distraction, and they think I killed the guards. I didn't. Oh well. We had to do a bit more, but now we are officially part of the Vagabonds.
Time to break out of prison and get our lightsaber back. And there's the rancor that needs dealt with. Then we have to steal something. It's just a whole thing, really, but we were successful.
We work our way through the final two levels and achieve victory. There is a small segment cut out because the audio kind of exploded. Regardless, we have beaten The Plutonia Experiment!
We slowly make our way towards our destination. We explore a bit as we go, and end up, well, surprised by a Ladybug. We made it through the tunnel to the other side of the river, though it was rather rugged.
One more level down. Watch out for two really loud bits. It was another long level and it was quite painful, but we managed it. Two more levels left.
We get through two more levels that are really trying hard to kill us. It worked, many times. We did make it through, though, and only three levels remain.
We're hot on the trail of our quarry. And this time it wasn't quite as bad. We trapped him, but it turns out we were the rat that got trapped after all.
We make our way through two more levels. Neither was super long, but they were both definitely a bit taxing.
A quiet episode today. Mostly we just put up some guideposts in the other three directions. We also started making our enchanting area.
We head into the next level, where there are more monsters than any of the others we've gone through. It was quite a long fight, but we were ultimately successful.
We have someone to track down. We locked his ship in and found him in the cantina, but then he ran off. It took way too long to find the spot he ran to.
We make our way through two more levels, though it does take a bit longer than the previous few did.
We do a bit of exploring along with some questing. We seem to be in a bit of a tight spot trying to work on our most recent quest, however.
It's time for this series to ride off into the sunset. Full release is less than a month away, and we will dive into that with gusto. But for now, take care Core, we'll meet again soon.
The forces of hell threw a lot at us, but besides a couple stumbles, we were able to march through two more levels.
We make our way, slowly, through the area to get into the Hutt's palace. We do eventually make it.
Finally have the crashing issue solved, it seems. Too bad Steam decided not to record the microphone. Oh well. We found the guys that unintentionally broke us out of our tube and wandered off with them. They have busywork for us.
Two more levels down, lots of monsters slain. And there's always a chaingunner.
We start up Fallout London. We make it through the starting area, but then there are crashes. Both in game and of the game. I'm pretty sure it was OBS, so we'll try out recording with Steam next time.
Two more fun-filled levels. Well, monster filled, at least. And lots of Revenants.
We finished off the Kyle levels, but not without much pain. And explosions.
Plutonia loves to surprise you and it's always monsters and never delicious candy. Things went well overall, though.
It doesn't take long to get lost. I eventually got it figured out. The second level was a little bit better.
Two more maps down, including a very stressful labyrinth with Archviles just wandering around.
It was building day today. An automatic bamboo farm, some more of the mineshaft, and even a quick and dirty bridge that will maybe make me shut up about a bridge for a while.
We make our way through two more maps. These maps just loooove monster closets. They're popping open left and right. But they did not stop us.
It was back down into the mine to try and find diamonds. We only got three. So, we made a pickaxe and got some obsidian. Now we need to get an enchanting setup done. I got a little curious and set up a nether portal and went to peek at the other side. A couple ghasts decided that we didn't need that pickaxe anymore. Or most anything else.
We take on two more levels today. It hurt a bit, but we made it through.
We head out today to clean up some quests and random points of interest. While the loot wasn't great, it was a good time.
Today was grinding day. We took on Igneous a few times and beat up the Atlantean Worm a few times for good measure. We didn't get much, though.
We make our way down through the dig site into the heart of the Valley Of The Jedi. We take out one more Dark Jedi and then have the final showdown with Jerec. It took a few tries, but we were victorious!
We work our way through two more levels where they throw everything they can at us. We killed them all, though, and are moving on.
Up the tower, down the tower. And actually, finally into the Valley Of The Jedi!
We head out to get rid of some rather nasty weapons. Afterwards, it's off to a new settlement, The Castle, and now to get some payback for the attack there.
We make our way towards the Valley Of The Jedi, but not without some troubles. And now two more Dark Jedi are out of the way, as well.
Now that we're past the start, things have been going much better. We made our way through the next two levels and are ready to continue!
We work our way through 8t88's ship only to find him broken a bit. We take down two more Dark Jedi and now we are on our way into the Valley Of The Jedi.
We slowly make our way through the fueling station and make it to 88's ship just in time.
We start out The Plutonia Experiment. It is quite the struggle just to get through the first two levels.
We head back underground to get ourselves some diamonds. They seem to be missing, though. We got basically everything else, though, including silverfish.
We fairly handily beat the Dark Jedi that challenges us, though the next level is a much tougher opponent.
We get through a couple more levels, with a bit of difficulty. We made it, though, and next we have to face down a Dark Jedi.
We make our way through our father's house to end up at his workshop. We find the droid and end up with a shiny lightsaber. Then it's a trip through so much water. We made it, though.
We headed out and unlocked a new safe house. Along with that came some Cache gathering and the taking of two control points.
We make our way through the first two levels and get a data disk and ourselves off of Nar Shaddaa.
We spend our time hanging around the base and putting stuff away. It's not all in storage yet, but it's much closer to being done than not. Still haven't gotten the last weapon.
We head out to do some more questing for the bard. Unfortunately, it seems we may have broken the sheet music quest. And another quest I couldn't find the chest for. I guess we'll try that another time.
We light up the area at the bottom of the stairs, went looking for diamonds, and even set up and automatic sugar cane farm.
We headed out to get some side questing done. It was a bit difficult, but we managed it.Â
We took up our pickaxes and headed underground right at the base to find some resources. A kind slime helped us locate a big cave system and we ended up with a very good amount of iron, coal, and redstone. We even got some gold and a couple diamonds. And we didn't lose anything this time. Now we are geared up again.
We headed out to the desert and ended up with two more rubies. I think we need two more. Then after a couple more fights with Morpha, we finally got her weapon. Just one left to get.
We head out into the Blackmire to do some questing for the Bard. We got a few done and got a new toy to go with it.
We headed off to do the next quest, which had us take a laptop. We did that and a couple more random things.
It's time to head back off to the desert for some of those sweet, sweet rubies. We were able to get two of them, so it went pretty well. Morpha still didn't give us what we want, though.
We headed back into the Nether to head over to a fortress. We made it there, though the fortress itself was pretty rough. And it only had one chest. And it was facing the wrong way. I'm really starting to think this world is broken.
We poked and prodded around the sunken city and were able to rescue the bard. After that, we get some crafting and item collection done.
We worked our way back out of that cave after a bit of poking around. Then, we were still lost. And then I fell into a creeper. And we lost everything. Again. Time to gear back up again.
We finished up the projects at the Theater, grabbed some caches, and ended up getting two supply drops done as well.
We got most of the weapon collection completed. We still need two more, one from cavelings and one from Morpha. Morpha is being stingy.
We do a little bit of mop up duty and then it's off to the Federal Triangle to get some more work done for the Theater.
After feeding some of our cattle, we went out to find and hook up a new tin boulder. After that, we started working on a new room for all the weapons. We also bullied Glurch a little bit.
We went off to explore some of the Blackmire. After poking around some, we ended up at the Blackmire tower. I am never climbing that thing again.
More XDefiant, more pain.
We finished off the tunnel, did some farming and grabbed some cows (and a sheep), and went looking for caves. We finally found a decent one...somewhere.
We went back to the Nether to see if we could find a fortress. That did not happen. Then it was down into the mine area to find some diamonds. That also did not happen. It almost feels like the world is broken. We will persevere, though.
Back out onto the streets of D.C. We take on a couple of quests, one of which is the main questline. We get those done plus a little bit more.
It's time to hit up the new Blackmire region. Before that, though, we went out and finally gathered everything up to get the final level of the flame. Then it was a trip north to the Blackmire. We didn't get much time to explore, but we will next time.
I could not have predicted this, but we found potatoes just kinda hanging out in the village. Then we made a short tunnel from the village over to our base/camp/whatever and it ended up going right in between the chests we had sitting there. Good stuff.
We headed out to get the loom and gather up the other things we need to strengthen the flame again. We still need more sparks, but we have everything else.
More running in headlong. More bullets to the face.
We hit the streets again to get some side questing done and grab a few more SHD caches. One death, but it was no biggie.
We headed out to play with a go-kart. Well, we went to find rubies, but that part didn't happen. We also actually harvested and replanted the crops. That took a while.
It's back out into the Theater district to get a safe house and start cleaning up the streets. We did get some decent upgrades, which was nice.
We slowed down a bit today so we didn't overextend ourselves again. We got our torches and found a nice cave system. Then we started some farming, since we are very low on food.
More terrible XDefiant play from the guy who refuses to not run in headlong.
We head out to finish off the quest we didn't get done last time. We did that and even got some more stuff done. Now to rescue the President. Perhaps a daring rescue?
Our goal today was to get some iron ore. We headed out to the Kindlewastes to get to the mine we were told about. We had a few big fights and even had to go get more healing supplies, but we were able to get the iron in the end.
Not sure if this will become a thing or is more of a one-off. Jumping into XDefiant, which is my first multiplayer shooter experience since Modern Warfare 2. The original one. I run around like an idiot with an LMG and get killed by snipers on a regular basis. And yes, I know I am terrible, you don't need to tell me. XDefiant is a fun time, though, for sure.
We went through the intro, made it to the Base Of Operations, and started the next quest, but then I lost connection. We will have to do that one again.
We switched over to the Cosmos armor set and headed out to get some more Sapphires so we could upgrade it. We got that and the crossbow done. We need to go find some more rubies to finish them off, though.
It's more Minecraft! With this series, though, we are playing the Wii U version of Minecraft. And getting lost. Twice. And pressing the wrong buttons.
It was off to get some more questing done. We were able to get the scientific instruments and the bee smoker. We should be able to get some good healing supplies going now.
We spent our time today working on our mineshaft and going to get some more materials. We made good progress, but we have a long way to go.
We headed out to get our ammonia glands. We got the flame upgraded again, but there's one more level of flame left. We did get another couple things done beyond that, as well.
We head into another Lost Legend, this time The Crucible! It takes a bit of effort, and a few deaths, but we were victorious!
We go through the last three levels and take down the Judge. We are officially the Hellsinger!
We headed out to finally get some tin. We found two different spots to mine. Now we need ammonia glands, which were elusive today.
We made our way through the next three hells. My rhythm was not quite up to snuff today.
It was time to go out and get some of the resources we need. We ended up with much less than I was hoping. Maybe next time.
We go through the tutorial and the first two hells again. This time with cutscenes and a more audible game. And less incompetent gameplay.
We go through the tutorial and the first two hells. And I apparently adjusted the sound just a bit too much.Â
We wandered back out to finally get the blacksmith his tools. After taking us all around and getting other quests done, we finally, finally got those tools. Next up is getting the flame upgraded the final time.
We've made it to 200 episodes before 1.0 releases! We went back down to the Sunken Sea and got a few more Ocean Sapphires. We did some cooking, too.
We head back out to finish off the quest we didn't get done last time. We got that all set and even got another quest done while we were at it! Progress feels good.
We run through the third episode and take down the Herald Of Havoc. Now we are the Herald!
It was time to head out and get another quest done. We took the wrong way the first time, but after switching it up and coming from the south...well, we didn't get the quest done, but we got something even better. We were able to get the Nomad Highlands tower, so now we have a foothold in the area. Much better than just getting a quest done.
It's a runthrough of the second episode. We fight them all the way back to their fortress.
We worked on the mine a bit more, but then rather ironically, we had to go and mine up some tuff. We looked for diamonds, as well, though we only found one. That's not going to cut it.
We make our way through the first episode of Herald Of Havoc. It's a good time.
We went off to gather up some honey for more healing potions. After that, it was back to Surat's Rest to take down the matron and get the almanac for the farmer.
We headed south to get some questing done. We were doing well until trying to take on a Matron. Then it was time to go elsewhere for a bit. We will head back there and take her down soon.
We head out one last time to unlock the secret of the Well. We drove headlong into it and were able to come out on the other side.
We head out to the Sunken Sea to gather up some Ocean Sapphires. While we did get a good amount of stuff, we were only able to get one sapphire. We'll have to go back out for more.
We hit the road once again, so we could open the way to the Well. We powered the barrier up and got back home with mostly minor damage. We repaired and all that and are ready for our final trip out into the zone.
We went and got ourselves some amber, which was a lot closer than I was expecting. Now we can access the farther reaches of the map. We got the masonry tools and we have more quests to work on.
You know the drill, repair, research, and craft. Also: Basketball, but very badly.
We gathered up a bit more healing and then it was off to the capital again. Once we got back to the arena, it was a drawn out fight, but we had more then enough resources and that new weapon we got last time. We emerged victorious.
We hit the road once again, this time to find our way farther into the Deep Zone. We made it to our goal, though a couple of parts of the car got stolen along the way.
We head off to the desert so we can find some new areas of the Shimmering Frontier that would give us some desert rubies. We were successful. The Sunken Sea is next!
With the changes to Bad Omen, it seemed a farm for Ominous Bottles was needed. It's not fancy, but it does the job pretty well.
We wandered off to the Nether to do some exploring. And...we ended up in the lava. Not a great time. After making new armor, we started working on the mine some more. Going to need more diamonds, so it seemed like a good idea.
We get the car fixed back up again and get some more research done. Nothing new put on the car today, however.
We headed out to gather some things up and just see if we could find some upgrades. We were able to find a couple upgrades and replenish our healing stock.
This whole thing is a mess. We took a beating, the car took a beating, and apparently the whole damn computer took a beating. For some reason, the whole thing started lagging. On the bright side, the video is better than what the preview showed. We also are making our way to the Well. We need to prepare, though.
We take on the legend When Pigs Fly! Using a better strategy, we emerged victorious!
We headed out to find a route to our next destination. It was a short trip overall, but we got some decent stuff. We also got a good amount of research done and we are ready for next time.
We spent some time working on our crops. Well, the chamomile, at least. We got some more healing and then kinda lost it. We can recover and continue pretty easily, though.
We're back out in the hunt for loot. Well, seeds. And other stuff, too. After a very long time, we've finally gotten our fields all done and filled up. We also have the figurines moved into their new room.
We headed out with our newfound healing supplies. After taking forever to find the way back, it seems that we do not have close to the damage we need. Then, it was another futile trip out finding that most everything is in bad areas.
Just a short video today to clean out and fix up the car so we are ready to head out next time.
We head back out into the zone. This time we are in search of data. We were able to get the data, but both ourselves and the car took quite a beating. I'm not even sure how we survived having zero health. We made it, though.
While waiting for our crops to grow, we head out to wander around and take care of some of the ??? areas on the map. After that, we gout our crops sorted out and we finally have a bunch of healing stuff again!
We cleaned out and fixed the car back up, and then it was back on the road. We made a fairly short trip up north to find a route west. Then back home again, and we even had time to get the car ready again.
After a couple minutes of debate, we head out to get some spruce wood and saplings. When we got back home, we started working on what is going to be a mine entrance. It didn't quite go how I wanted, but it's a start.
We were sent out into the mid-zone to do a little scanning. It was quite the trip. We will have to fix up the car and such next time.
We got more farming done and even did a couple more questy things. We really, really need some healing stuff, though.
It's back out to vacuum up even more stuff. The crops are close to finished off. And we're adding a new room to the base.
It was quite the adventure, but we made our way to and then through the wall. The Mid-Zone is just waiting for us to loot it.
It was farming day today. Planting, gathering, making seedlings. All that good stuff. We got some quests in during all that, as well.
It's out to another region to finally get a path to the wall for the mid-zone. We also got some good researching done today.
After we finish moving all the wearable items into the new display room, we head back out to the Shimmering Frontier again. We brought a ton of stuff back, and we're getting close to finishing off the farms.
We head back out to find a way to the wall to the mid-zone. We didn't get a ton of resources, but we did get three armored pieces to slap on the car.Â
We head out on some quests again. Things go well, until I opened my big mouth. Then things went south quick. We will have to restock ourselves before getting back on track.
We head out on our mission to go back to Sierram. We grab up a bunch of resources along the way. And after we get back, I finally get one of my favorite upgrades...the offroad tires.
We head downstairs to see what is below the base. Turns out, not much is there. Plus some work on the second room next to the storage.
We went to pick our flax and get some more seedlings going. After a trip home again, we head out to get some questing done. It went okay.
Our next mission is go just go out and see what we can see. Of course, we make many stops to gather up precious resources. We got a few more things researched and got the car fixed back up and ready for another run.
Today we hung out around the base. We cleaned up some slimes and their slime and dug a new area out. We now have a nice new room for our mannequins and outfits.
Back out on the road, but this time making sure not to try anything silly. We got a good amount of resources, and we even threw ourselves into Cappy. Then it was time to get the car fixed back up, but now we have better parts.
We headed back out into some rough territory and grabbed ourselves the Kettle. Now we can start with the cooking, at least a little bit. The rest of our adventures did not go as well.
We head out for our next task. We have to get to the really big anomaly. We got close to done with that, but then I kinda got the car stuck. Oops. Back to the garage for us, though we did get several things researched.
Time for another Legend! This time we took on The Hunting Season and we were victorious! One more down.
Away we go on a new game. We've got our friendly station wagon who will be our stalwart companion, and we're ready to get going.
I managed to have myself muted again. But we did get our resources going. We got more copper and logs, and we even got ourselves some new armor. Plus, we have a foothold near the capital.
We tried to go get some quests done. We didn't. We were able to upgrade our glider, though. And it seems we are woefully behind on resources.
It's off to get some questing done today. One did not go well, but we will deal with that later. We took on the Scavenger Matron and got her head. Then her body exploded and we kinda died from that. We got back there to get our stuff, though.
We headed out to the Shimmering Frontier to see what else we could get. We found a bunch of good stuff, and even found a POI that we hadn't seen before.
We head out to do a couple quests. We make sure to grab a fair bit of salt while we're at the mine. We also grab up everything we can, of course. And we need to get some plants going.
We made our way into a cargo pod and got to the Arc Hammer, where we destroyed the ship, including the Dark Trooper Project and of course General Mohc.
It took a lot of effort, but we finally got the circular saw blade. Now we can make planks for all sorts of stuff. Fun.
We decrypt the nav data and make our way towards the Arc Hammer. We also seemed to do it silently, as someone forgot their mic was muted. Again.
After a little tidying up, we head out to find some more seeds from the Shimmering Frontier. We found a really big area full of stuff, so we took almost all of it. Good stuff.
Back into Nar Shaddaa to romp our way through and get to the end this time. Thankfully, the next level goes well, too. Well, mostly.
We make our way through another level, blowing the whole thing up and taking on a full Dark Trooper. Then comes Nar Shadaa...which did not go well. Going to have to try that one again.
We headed out to get the mortar and pestle for the alchemist. After we got that taken care of, we spent a fair bit of time moving everything to our new home.Â
Two more levels down. Not that it was an easy time. Well, in the end it was, but details.
We head out to finally finish getting the grub seeds we needed. It would turn out that we had them in a chest the whole time. We also redid the mob farm room.
We get through the next two levels. We find some interesting metal and then go get rid of the means of production.
We do a little bit of quest stuff, but mostly we get our resources moving forward enough to get ourselves a fancy new set of armor.
We steal the plans for the Death Star, though not in canon anymore. We also make our way to a weapons dealer to confirm what we feared. The Dark Trooper.
So, I managed to have myself on mute for the first third of the video. Probably nothing important. We got the Crucible and Hand Spindle along with a bunch of copper ore and clay to start up our gear upgrading.
It was off, yet again, to get our fill of grub seeds. We're still six short, but at the same time it's so close to completion. And we finally finished the floor in the item room.
We head out get the spire in Revelwood. It wasn't quite the way we were supposed to get there, but it worked well enough. Now we have a nice foothold in the north.
Time for another Legend. Time time, Snow N' Snouts, the final bit of Legends stuff they're going to drip out to us. While this one did take a fair bit of time, I don't think the ending was ever in doubt. We win.
We get to work on the new storage area. We ended up having to go our for more materials, but we've gotten it all set. Just need to work on sorting things out and whatnot.
We gathered some of the party in the missing video, but now we have collected the set. We also have some items to get for our new friends. This will be a theme.
We wander off to see if we can find some grub seeds, which did not go well. Then it was back to the base to fish up some kelp. That took forever just to get six. At least we still need fishing experience.
We head towards the end of the game. We set up the self-destruct and legged it out of there as quick as we could.
We headed off for what I thought would be the end, but we haven't quite gotten there yet. Next time.
We are still working our way through the vault. We did get some vendoring in and now we have Power Armor and what seems to be the strongest weapons. The end is close and we are ready.
Today we get some base work done. The art installation is all done again and we did gathered up some stuff and put it away.
We work our way through the vault to the super mutant boss. It does not go well for us. Now it's time for a daring rescue of vault dwellers!
We wander off to gather up a few things while we wait for components for our armor. After getting suited up, we head off to an Elixir Well to get rid of the shroud root at the heart.
We made it to the vault. Now we're working on clearing it out of the super mutant menace.
We head out today to check out one of the new trial chambers. It was a good time.
We make our way through many more ghouls on the way to the cult leader. We finally found a Brotherhood Paladin, but he ended up not sticking around.
We finished off the house and then headed off to grab some shroud wood. We also got the blacksmith and plenty other resources, too. Then it was crafting time!
We make our way across the bridge. I did not like it. On the bright side, our armor and our arsenal both got upgraded.
We head out to the Shimmering Frontier to gather up even more stuff. We came away with a good haul, including plenty of seeds. We will need more, of course, but we made good progress.
We are Flameborn. And we have built a house, mostly. It's survival crafting, so you know how the beginning goes.
We work our way through the rest of the mill to take on the raider matron. After getting rid of her, it's back to town and then off to the ghoul city of Los. Time to track down some mutants.
It's time for the new Lunar New Year event! We wander around collecting the envelopes to get our coins. Of course, it turns out that four of the five items you can get are paintable...so, time to make the art installation bigger again. We also got a new Octarine boulder hooked up.
We head out of the warehouse towards the mill to finish off the raider gang. We got into the mill and got some gear upgrades. Now to finish off the raider matron.
We grab some of the stuff we gathered up recently and head off to the Nether. After getting rid of a pesky ghast, we get a little safe house built around the portal. I feel much better now. We also mined a little bit to hit level 30 and enchant our diamond helm. It was not a great enchant. We'll have to fix that.
We are tasked with cleaning the raiders out of the town before we can get into the warehouse. Turns out, they brought an entire army with them. I'm not sure how they didn't overrun the town. We got into the warehouse with the survivors, and wouldn't you know it...we have to kill more raiders. Also, the raider base is just outside of town. Geez.
We turned in our quest to the mayor. He pointed us in a direction. It just happened to be that this direction was into an ambush from raiders and the mayor himself. We solved that problem, though.
We head into town to find some information on our Brotherhood contacts, but that info comes at a price, of course. First quest: Kill. Lots. Of. Radscorpions. We were able to take them all down.
We dive back into the Lost Legends to take on the Legend of the Llama. It goes much better this time.
Time for another one off video. Today we're messing around with Ultimate Epic Battle Simulator. It's quite good fun and very goofy.
We return to the battlefield to try out our first Legend, When Pigs Fly! We got close, but couldn't quite pull it out in the end. Time to try again!
We're still trying to get the last of the grub seeds we need. Only 21 more to finish the field. Then it will be on to the Sunrice and Lunacorn. We did head out to gather up a few other things, as well.
We power our way through the last four levels and killed off the cult leader and their god. Kinda. Things, I would say, did not go to plan in the end.
We work our way through almost four levels of Episode 3. It would have been four, but someone made a poor decision.
A pretty relaxed day where we go gather some wood and dirt. We also finished up getting the stone ready. We may have enough materials for the next couple projects.
We make our way kinda slowly through the first few levels of Episode 3.
We take on the last two levels of Episode 2 and are on our way to Episode 3.
We work our way through more of Episode 2.
We spent some time on the base to start off. Mostly, we updated the art installation to include the signs. Then it was off to do some collection.
It two more levels of fun! Well, maybe pain. Details.
We head back over to the trail ruins from the other day. Turns out a bug keeps the top from connecting with the rest of it sometimes. We got a pretty good haul out of it.
We work our way through the first four levels of the second episode. The trouble is ramping up.
We blast through the remaining five levels of Episode 1, including a few bosses.
We set off to the desert to get a couple things done. We got a new Galaxite boulder hooked up and we got our second Strolly Poly. And that was in about 15 minutes, so the rest of the time was some work around the base.
We fight our way through the first five levels and on the way take on a really big alligator.
We head off for an adventure! An adventure we didn't find. Twice, really. We were able to get a mule, though, even if we still lack a saddle.
We eventually make our way through the last two levels of The Elder World to get the final rune, the Rune Of Elder Magic. Then we may have gone into a cave to teleport into someone's tender innards with an axe.
We headed out to the Shimmering Frontier and picked up a bunch of good stuff. We also went to find another Stroly Poly but were less successful in that one.
Back into Quake to get through The Elder World for the fourth rune. It is safe to say that things did not go super well.
Back into Quake to take on the third episode, The Netherworld! After many fights, the Rune Of Hell Magic is now in our grasp.
We head off into the Realm of Black Magic to grab the second rune.
We fire up Quake and blast through the first episode, Dimension Of The Doomed!
We head out and take down an outpost on our way to find the last of the Firsts. We got him and headed back to finish off the Horde Of The Spore. We took out their portal and then the boss fairly simply. Then it was off to the Well to finish off the piglins and save the Overworld.
We head out to locate a donkey and a horse. Then, after bringing them back, it turns out that we have somehow not found a saddle yet. A quick trip over to the nearby villages did not help.
We head out to take down the Horde Of The Hunt. We smash their portal and easily fend off the village invasion to take them out. Just the Horde Of The Spore left before the final battle!
We check out the Universal Studios event map a bit.
We take down a couple outposts, defend the Creepers, destroy the Horde Of The Bastion's main portal, and then break The Unbreakable to remove the Bastion from the board.